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reddit survey on ghost drop rates (Destiny)

by cheapLEY @, Wednesday, February 10, 2016, 17:26 (2991 days ago) @ CruelLEGACEY

I'm all for the "play because you enjoy the activity, not for the drops" argument. It really is the best way to approach things. But Bungie made Destiny as a loot game. Loot drops are part of the experience. Why not make them fun instead of frustrating?

Agreed on all counts. There isn't enough variety in Destiny's loot. It feels like not getting good loot holds you back. If it was easy to hit max level and then loot drops revolved around getting a good roll for something or getting that specific damage type reduction on armor, or whatever it is you're looking for for a particular build, I feel like it would be much better.

Get players to max level quickly, then allow loot variety to motivate the chasing of loot. Seems like every other loot-based game understand this. Why doesn't Bungie?


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