Avatar

Farming Crimson Doubles Loot... (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, February 10, 2016, 21:31 (2969 days ago) @ CruelLEGACEY

Sure you're not in it because you'd look like a fool yet again for coming back in with your tail between your legs like you did last time? ;)


I didn't feel like a fool at all.

But back on topic, this must be prevalent given that there is an article about it. And yeah, it's caused by people valuing loot over the experience. If you only give it out for winners, then bad players don't get the ghost and people complain. If you give it out for anyone, then playing doesn't matter does it?

The solution given the situation is a skill based matching algorithm for the playlist, with rewards only going to the winners.


Or, as I suggested, just give it out as a guaranteed drop to anyone who completes the quest line. Take the random (0.18%) chance out of it. People who play well and win often will complete the quest faster than those who lose, but everyone can still get it in a reasonably manageable time.

Does the quest line require wins, or games played? If it's games played, how does that do anything to keep people from throwing games?


Complete thread:

 RSS Feed of thread