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Will Destiny 2 change Destiny's mission structure? (Destiny)

by cheapLEY @, Sunday, April 03, 2016, 22:17 (2960 days ago) @ Kuga

I would love to see something like fletching from EQ (tradeskills) where you can make weapons, (blacksmith) armor, or even make little idols for Eris. Once you grind proficiency levels to a certain point the output is useful.

I'd love to see something like that.

Ultimately, I'd like to see more RPG systems, interesting quests, interesting NPCs, a more vibrant, living world, etc. Or I'd like to see it be a more straight up shooter. Destiny is in this weird middle ground that doesn't really satisfy what I want from an RPG, but the level design isn't good enough (for the most part) to feel as good as Halo did. Halo levels were fun to replay because the level and encounter design was so good. The Taken King addresses that, and even vanilla Destiny had some good stuff, but it was largely forgettable. I feel like they should really lean harder in one direction or the other.

That said, Destiny 2 could come out and be exactly the same as Destiny 1, just with different content, and I'd still happily buy and play the crap out of it.


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