Digital foundry graphical analysis
by broony, Tuesday, July 02, 2013, 12:45 (4139 days ago)
Hey d.b.o. !
Eurogamer / digital foundry have done an analysis of what was shown at e3:
http://www.eurogamer.net/articles/digitalfoundry-destiny-tech-analysis
Great article!
by Xenos , Shores of Time, Tuesday, July 02, 2013, 12:57 (4139 days ago) @ broony
I love reading about tech used to make games.
Indeed.
by Ragashingo , Official DBO Cryptarch, Tuesday, July 02, 2013, 13:29 (4139 days ago) @ Xenos
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Digital foundry graphical analysis
by Axelrod vK, NC, USA, Tuesday, July 02, 2013, 13:08 (4139 days ago) @ broony
Nice, I love reviews from the technical perspective. Not sure about all the stuff going into it, but running this massive multiplayer game at 30fps is obviously impressive
Digital foundry graphical analysis
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, July 02, 2013, 17:40 (4139 days ago) @ Axelrod vK
Nice, I love reviews from the technical perspective. Not sure about all the stuff going into it, but running this massive multiplayer game at 30fps is obviously impressive
*cough* MGS 5 open world, 60fps *cough*
Digital foundry graphical analysis
by biggy , Tinseltown, Tuesday, July 02, 2013, 20:01 (4139 days ago) @ Cody Miller
I was actually really surprised that MGS5 was running at 60fps. DAT TRAILER MUSIC TOO.
Digital foundry graphical analysis
by kapowaz, Tuesday, July 02, 2013, 23:40 (4139 days ago) @ Cody Miller
*cough* MGS 5 open world, 60fps *cough*
Singleplayer; only on PS4.
Digital foundry graphical analysis
by Pfhrogblast, Finland, Wednesday, July 03, 2013, 05:33 (4138 days ago) @ kapowaz
*cough* MGS 5 open world, 60fps *cough*
Singleplayer; only on PS4.
Actually includes new Metal Gear Online and released on X360, PS3, Xbone and PS4.
Digital foundry graphical analysis
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, July 03, 2013, 12:01 (4138 days ago) @ kapowaz
*cough* MGS 5 open world, 60fps *cough*
Singleplayer
Remind me how simply being multiplayer magically increases the graphical load?
Digital foundry graphical analysis
by kapowaz, Thursday, July 04, 2013, 04:08 (4137 days ago) @ Cody Miller
Remind me how simply being multiplayer magically increases the graphical load?
In a single-player game it's a lot easier to control the parameters of how much is going on in any given scene; in a multiplayer game you have less control, and players can do all sorts of things you can't predict.
Digital foundry graphical analysis
by RC , UK, Wednesday, July 03, 2013, 03:34 (4139 days ago) @ Axelrod vK
.. running this massive multiplayer game at 30fps is obviously impressive
No it's not. 30fps is an expected minimum. The multiplayer heavy-lifting is going to be done by bungie's servers. We haven't seen anything local larger than 7 players - that's hardly 'massive' and it's not like we're seeing 25-50 enemies on screen like we saw in Reach so it's obviously asynchronous.
Digital foundry graphical analysis
by Veegie, Wednesday, July 03, 2013, 07:17 (4138 days ago) @ broony
Some things right... some things wrong. :)
Cool write up!
Yeah, no mention of Chromatic Abberations!
by kapowaz, Wednesday, July 03, 2013, 14:17 (4138 days ago) @ Veegie
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