Digital foundry graphical analysis
Hey d.b.o. !
Eurogamer / digital foundry have done an analysis of what was shown at e3:
http://www.eurogamer.net/articles/digitalfoundry-destiny-tech-analysis
Great article!
I love reading about tech used to make games.
Digital foundry graphical analysis
Nice, I love reviews from the technical perspective. Not sure about all the stuff going into it, but running this massive multiplayer game at 30fps is obviously impressive
Indeed.
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Digital foundry graphical analysis
Nice, I love reviews from the technical perspective. Not sure about all the stuff going into it, but running this massive multiplayer game at 30fps is obviously impressive
*cough* MGS 5 open world, 60fps *cough*
Digital foundry graphical analysis
I was actually really surprised that MGS5 was running at 60fps. DAT TRAILER MUSIC TOO.
Digital foundry graphical analysis
*cough* MGS 5 open world, 60fps *cough*
Singleplayer; only on PS4.
Digital foundry graphical analysis
.. running this massive multiplayer game at 30fps is obviously impressive
No it's not. 30fps is an expected minimum. The multiplayer heavy-lifting is going to be done by bungie's servers. We haven't seen anything local larger than 7 players - that's hardly 'massive' and it's not like we're seeing 25-50 enemies on screen like we saw in Reach so it's obviously asynchronous.
Digital foundry graphical analysis
*cough* MGS 5 open world, 60fps *cough*
Singleplayer; only on PS4.
Actually includes new Metal Gear Online and released on X360, PS3, Xbone and PS4.
Digital foundry graphical analysis
Some things right... some things wrong. :)
Cool write up!
Digital foundry graphical analysis
*cough* MGS 5 open world, 60fps *cough*
Singleplayer
Remind me how simply being multiplayer magically increases the graphical load?
Yeah, no mention of Chromatic Abberations!
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Digital foundry graphical analysis
Remind me how simply being multiplayer magically increases the graphical load?
In a single-player game it's a lot easier to control the parameters of how much is going on in any given scene; in a multiplayer game you have less control, and players can do all sorts of things you can't predict.