Avatar

The problem with these kinds of stats... (Destiny)

by Mid7night ⌂ @, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Saturday, June 25, 2016, 16:58 (2862 days ago) @ CruelLEGACEY

[image]

A blanket stat like "average K/D per class" doesn't do anything to capture the effectiveness of a given class across the skill-curve of the player base. For example, most mediocre players will do better with a Stormcaller than with a Defender because of the difference in Super abilities alone. It doesn't take much skill to get 3-4 kills per Stormtrance... so 2-3 Supers per game will make a significant bump in a player's average K/D between the 2 classes.

But some classes tend have a slightly more significant skill gap than others when it comes to using them successfully. In the right hands, a Bladedancer can be one of (if not the most) dangerous classes in the game. But it take just the right approach and skill level to use effectively. Same with Striker Titans. Strikers can very easily screw themselves over if they don't use their abilities just right; missing a shoulder charge or Fist of Havoc will make you a sitting duck, Lightning and Blinding grenades have the potential to seriously backfire if you're not careful, etc. But a Striker who really knows what they are doing is a true force to be reckoned with.

By comparison, it is much harder to really screw up with a Gunslinger. Their super doesn't have the same level of risk, their grenades are less likely to backfire, their jumps are easier to control, etc.

So yeah, I don't think stats like average K/D per class really tell the whole story.


This is the kind of problem I have with virtually EVERY "graph argument", in any genre. Politics, science, social ....there's a graph that presents raw data, sometimes there's a trend line drawn on, and conclusions are made based on what serves the party narrative. XY graphs, even XYZ graphs, are almost useless without context or info about other influencers (there are always more than one).


Complete thread:

 RSS Feed of thread