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Apparently not (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, June 27, 2016, 21:54 (2851 days ago) @ Kahzgul
edited by CyberKN, Monday, June 27, 2016, 22:01

To be fair, there would still be the issue of balancing stuff. Given it obviously won't be the exact same sandbox (new guns, armors, perks), current-gen wpuld have to rebalance separatly from old-gen. Maybe they don't have that capability without also killing the events.


It seems weird to me that they couldn't just lock current gen into a time capsule and have trials continue to give current gen the same rewards they get now in perpetuity. We already know there's no one at the wheel when it comes to random bounties and rewards since bungie de facto admitted that when they launched with bounties able to show up on day one of an event that said things like "wear the shader, emblem, and class item and kill 10 guardians" which was physically impossible to do. And rather than add a human curator to dummy check these things, they just removed the potentially impossible bounties from the rotation.

The only explanation is that Trials was originally conceived and built to be something like Iron Banner, and at some point the design changed to it occurring very regularly and frequently. I suspect that if they had wanted trials to be a weekly activity from the start, they would have built the systems to do as you suggest.

It feels like something changed and they didn't have the resources to future-proof it.


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