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What makes a good raid? (Destiny)

by Funkmon @, Thursday, June 30, 2016, 23:54 (2855 days ago) @ Cody Miller

1. Being able to be carried as long as you're fine at the general game.
It's very very difficult to get through King's Fall without 100% of the team being good, and I tend to get bored after a half hour and start screwing around. I need this option. Like most encounters in VoG and Crota's End, if you suck, no problem, people can help you, or you get the job of shooting bad guys.
2. VoG rewards.
I want to be able to get elemental primaries from the final boss, hit max level from running the normal raid, and have the best guns come from the hardest parts at truly random intervals.

That's what I want. If it was literally a series of corridors, I'd be fine with it, but I guess your other stuff like inspiring awe is important as well. And the letdowns, too. I do like those run through mazes after a boss sections.

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