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I totally agree... most of the time :) (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Thursday, July 21, 2016, 19:42 (2829 days ago) @ CruelLEGACEY

[snip] Bungie starts hyping up a new release or talking about the things that "make Destiny so great", etc. They inevitably talk about the story or characters or lore as if they really matter to the game, and maybe for some people those elements are significant to their experience. But for me, it's all just lip service. They'll talk about our quest to "become legend" and I'll think to myself "that's not the Destiny I know".

It's not that I'm not interested in what's coming next, just that Bungie seems to be speaking to a portion of the fan base that sees the game totally differently than I do. I don't care one bit about the history of the Iron Lords, or of this new branch of the Fallen, or the new locations we'll travel to, outside of the "gamey" elements they bring to the table. Does the new location look cool and is it fun to explore? Are the new enemies fun and dynamic to fight? I don't get lost into the world of Destiny AT ALL, I engage in it as a sort of virtual poker game with friends. I'm never not aware that it is a virtual simulation... a beautiful one, but a simulation all the same. There's nothing about the story or plot or characters that engages me at all.

I want to get caught up in the story like I did with Marathon and Halo, so far I haven't, I've just been intrigued. TTK did a better job, but I'm tired of the Hive storyline & theme. If Vanilla & HoW were up to TTK storytelling maybe I would be caught up in the story by now.

Wouldn't it be amazing if Des2ny reveals that all of Destiny 1, everything we've played up until this point, was just part of a Vex simulation? And Destiny 2's plot and characters are engaging the way we've always hoped they'd be and the fact that D1 was all just a simulation is used to explain why it feels so shallow and disjointed in certain ways? :D

Lol, that would certainly work for Vanilla. :)

I think Bungie isn't sure how to do/make sense of us rerunning old content with our characters that are progressing & already done that. Storytelling wise it makes absolutely no sense there's a total disconnect with this, it completely yanks you 'out of the story'. I think with RoFE & the plaguelands they're trying their hand at changing and evolving the world we play in, yet still allowing us to go back and play old content (original cosmodrome patrol). I'm not sure they have a great solution to the problem, but I'm withholding judgement until I've experienced it. I hate to mention it, but the lack of having that communication array open during patrol after you've completed the mission is a perfect example of what I'm talking about.

Rambling mode off.


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