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Really not sure what you're asking... (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, September 14, 2016, 19:52 (2790 days ago) @ Korny
edited by Cody Miller, Wednesday, September 14, 2016, 19:55

How much "Hey! Let's do audio logs! Naughty Dog does it and they're awesome so hey!" is going on?


Audio Logs have been around for a good long while (Bioshock cause a huge resurgence back in 07, I think). I'm not sure what you're saying...


It's really easy to see why they suck after you play a great story baed series that introduced them later. Compare MGS V to any of the older games.


I dunno. MGS has always essentially had its audio logs front and center with the random Codec conversations. Hours upon hours of audio-based dialogue that didn't pertain to the immediate plot, but served as world-building? sounds like audio logs to me

They are nothing alike. Codec conversations happen between characters in real time right in front of you. It makes sense in terms of the narrative. You call the Colonel while you are being peed on, and he offers his sympathies and you talk about that for a bit about how that feels and smells. They are talking to each other, as if there is nobody listening because they are real characters. It doesn't matter that it isn't about the plot at hand directly.

Audio logs frequently are talking to the audience, and thus make it hard to suspend disbelief. Ask yourself in universe if anyone would record such a message, with the contents it has, and often the answer is no. Then to find it where you do often breaks immersion, because even if such a record exists it wouldn't be found strewn about. The only purpose is to convey information to the player. It doesn't make sense naturally.


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