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A Cover Based Shooter is GotY? Fail! (Destiny)

by Durandal, Wednesday, October 05, 2016, 13:22 (2781 days ago) @ someotherguy

Cover based shooters suffer from the issue of being unfun. Hiding behind a wall is boring. Even ME suffers from this, and I thought their implementation was better then most.

Bungie still seems to be learning how to design raid bosses. They have a harder time then most MMOs since they operate under a larger restriction that they have no real classes, and interact via their gunplay vs. the auto hit abilities of standard MMOs. To their credit, the difference between the bullet sponge strike bosses and the varied mechanics of the raid bosses is huge. If anything I would like to see more of those mechanics "leak" down into the strikes, and the CoO was a huge opportunity to test new mechanics for implementation in strikes or raids.

If the live team could focus on new mechanics in those same geometries, they could get far better feedback from players.


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