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Supremacy reveals some major problems with Fun (Destiny)

by Durandal, Friday, October 07, 2016, 16:25 (2784 days ago) @ Kahzgul


The maps in Destiny do a horrible job of utilizing vertical space for long range shooters. A hallmark of games like CoD and Counterstrike is having rooms that are "sniper perches." There's only one way into the room, and it has a window through which you can see a large majority of the open space on a given map. The room is also almost always elevated which provides a more clear shot. In a game mode like supremacy, this provides an advantage>

It provides a camping spot for people to camp. This is a poor choice for a mobile game mode in a very mobile game archtype. Please keep to elimination if you want that playstyle.


As far as primaries go, you can do well with scouts. If anything I feel pulses are too good across too much of the various range bands, and that is what crowds out HCs and Scouts. Scouts Rof and TTK are too high for short range work, and HCs can't hit anything at medium to long range, but Pulses work fine across the whole range band and are competitive with the best of class in each. There needs to be a tradeoff like the other weapons.

Likewise fusions are hard capped by the charge mechanic, so people avoid them and go shotgun. Shotguns would be Ok except you have Matadors and PC+1 which can kill you from a fair distance.

Bungie needs to invert the Damage/Range types so the high impact types all have low range, and the low impact all have high range. That way the OHK need to work a bit more instead of Jugg/Shotty across the field.


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