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This is kind of something I agree with. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, December 05, 2016, 16:38 (2670 days ago) @ Funkmon
edited by Cody Miller, Monday, December 05, 2016, 16:44

The game forces you into a collection. The screen says "collection." You fill holes in the screen. The game is designed as a checklist, and I don't like that some stuff may never be acquired by people when the game makes it a collection.

Bungie made several mistakes here:

1. They have a kiosk for things that show you the number of items in the collection that you don't have. This includes exotics, shaders, etc.
2. They publish via the armory an exhaustive list of weapons and items.

The worst thing you can do to your game is to load it with secrets, then place a counter or a percentage indicator which tracks secrets found. Especially if you tie achievements to them, you've now forced a checklist, and ruined the mystery and majesty of secrets. Everything in the game should be a mystery, including secrets quests, and exotic weapons. So telling players which exotics / shaders / etc exist and then letting them know exactly which ones they don't have is bad.

Destiny 2 needs to:

1. For kiosks, they should only display items you have acquired. They should give no indication of what type or how many you have not yet acquired.
2. Not publish weapon lists or data regarding drops and rewards. If players wish to compile their own because they like checklists, then that is on them.
3. Do not release a strategy guide.

Now you've eliminated the checklist. Everything in the game should be a mystery.


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