Avatar

Minor anecdote on "through wall" shots (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Tuesday, December 06, 2016, 22:03 (2669 days ago) @ Kahzgul

Really? I've played a ton and never had it happen once. Weird.

It's clearly a lag issue. Odds are, you're less likely to get lag in Titanfall 2 than Destiny. Unfortunately, I get lag on both, regardless of odds. :p

Yes, of course 60 fps makes a difference, but Destiny's weapon readiness problem is that there are seconds where your gun looks ready and you can ADS with it, but it isn't actually ready and it won't fire if you pull the trigger. The game needs to give you a visual cue that engagement is not a good idea right now because your gun isn't ready. If switching weapons takes five years, that's fine as long as there's a matching 5 year long animation. Why does switching weapons take three seconds but the animation is only 1.5 seconds long? That's where the problem lies. You can really see it when you do something like blink. They intentionally added a delay to weapon readiness there for balance purposes, but they didn't alter the animation at all. Your gun still looks ready even though it isn't.

Yeah, I feel like they tweak around battle-readiness but can't quite keep it up animation-wise.


Complete thread:

 RSS Feed of thread