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More Titanfall > Destiny PvP Stuff I Noticed (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, December 07, 2016, 21:14 (2695 days ago) @ SonofMacPhisto

Then maybe I'll say it another way: to do well in Titanfall, you must be conscious of first the amount of time required to your next Titan and then once you have your Titan the amount of time until your next core. To win, you must always be doing things to achieve those goals. If you're not shooting something, even if you're not killing it, you're on your way to losing.

I mean, duh, right? But it feels focused in a way other games aren't. Maybe I don't play enough twitch shooters, like Korny said, because I remember kill streaks and stuff in MW2 kind of working this way.

But I dunno. It's just with Titanfall... something that stands out in my mind, screaming at me.

I know what you're talking about.

In a typical twitch shooter, there are a number of goals that you work towards within each match.

Let's use Black Ops 3 as an example.

If you do well in one Life, you can earn Scorestreaks. You get up to three (of increasing point requirements), and earning them is not specifically tied to kills. Playing the Objective (say, a Flag Capture) will usually net you one instantly. The points you get for using it help you work towards the next one, but if you die, progress resets.

If you do well over a period of time (dying is fine), you earn a Specialist ability (think Destiny's Supers). A Specialist ability can be either a unique gameplay effect (i.e. deploying a number of decoy holograms), or a character-specific weapon (an arm-mounted Gatling Gun). Using these special abilities successfully grants you plenty of points for your next Scorestreak, which in turn can grant you points for your next Specialist ability.

You're always working towards something, and that's half the fun, so even if you're not the best at killing with guns, you've got other things to focus on that help you have fun.

Titanfall does this well, too, although there's not much reward for doing well in a single life, which helps reduce the stress of feeling like you can't afford to die, which might be too much for some folks and tends to lead to more conservative gameplay, rather than focusing on getting into the fray.


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