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More Titanfall > Destiny PvP Stuff I Noticed (Destiny)

by Kahzgul, Wednesday, December 07, 2016, 21:15 (2693 days ago) @ stabbim

Unlike Destiny with no killcams so you can't see the amazing shot through seven walls and around a corner to kill you in the toe.


In all seriousness, what if killcams could be implemented in such a way that they showed the way things actually looked to the other player? Would be interesting for people to see what those "magic" lag shots looked like from the other side.

This is a big reason why I'd like to see them. I want to know what the other player saw.

No one should be killable before they're controllable.


This isn't just a Destiny problem, either. One of the biggest frustrations with Mass Effect 3's co-op multiplayer is that sometimes when a fallen player is revived, they can be insta-killed before they've actually gotten up and regained control of their movement.

Note: despite its many flaws, that game is outstanding, and I'm glad it's back for a while.

ME3's multiplayer is some of the best video gaming I've ever experienced in my entire life. Love, love, LOVE it.

I am excited for SRL's return though. Last time around it was glorious, and I enjoyed it even when losing (which I always did because one of my friends is like top 100 in the world or some nonsense. How he finishes 8 seconds faster than me with the same bike is beyond my ken).


It's all about the lines.

I'm so damn excited.


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