GDC'15: Multithreading the Entire Destiny Engine (Vid 59:34) (Destiny)
Barry G. mentions a couple of times another talk by Natasha / Natalya Tatarchuk which would be great to watch.
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I think I found it here:
Natalya helped as far back as ODST and Reach and gave a fascinating talk a few years ago at GDC, SIGGRAPH, or one of the other conferences. I remember it as being one of the more interesting looks into the 'behind the scenes' of the "Tiger" graphics and lighting systems prior to Destiny game release. (I could be wrong on the timeline)
Never Forget #KickassTigerShaderBall
Someone over on Reddit pointed out that she just recently left Bungie to go work for Unity. Good for her! A bit of a bummer there though, Bungie is losing another brilliant mind.
Complete thread:
- GDC'15: Multithreading the Entire Destiny Engine (Vid 59:34) -
INSANEdrive,
2017-01-22, 21:21
- GDC'15: Multithreading the Entire Destiny Engine (Vid 59:34) - Ragashingo, 2017-01-23, 01:21
- GDC'15: Multithreading the Entire Destiny Engine (Vid 59:34) -
Pyromancy,
2017-01-23, 18:52
- Awesome. Will watch when I get home! :) - Ragashingo, 2017-01-23, 20:59
- GDC'15: Multithreading the Entire Destiny Engine (Vid 59:34) -
Ragashingo,
2017-01-24, 04:01
- GDC'15: Multithreading the Entire Destiny Engine (Vid 59:34) - Cody Miller, 2017-01-24, 04:16