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Exactly. (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, February 20, 2017, 17:04 (2593 days ago) @ Kermit
edited by Cody Miller, Monday, February 20, 2017, 17:11

I don't have anything against easy games. Life is Strange was very easy, but it was still wonderful.

It is all about agency as you say. I want agency when I play. This could be selecting a response that changes something in a game like Life is Strange or Beyond Two Souls, just as it can mean being asked to make decisions to keep myself alive in a first person shooter.

I felt little agency when playing Inside beyond holding right, and occasionally being asked to go through the motions of solving a puzzle for which the solution was immediately obvious. I want my input to seem important rather than just a formality.


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