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Exactly. (Gaming)

by Kermit @, Raleigh, NC, Monday, February 20, 2017, 17:13 (2621 days ago) @ Cody Miller

I don't have anything against easy games. Life is Strange was very easy, but it was still wonderful.

It is all about agency. I want agency when I play. This could be selecting a response that changes something in a game like Life is Strange or Beyond Two Souls, just as it can mean being asked to make decisions that keep me alive in a first person shooter.

I felt little agency when playing Inside beyond holding right, and occasionally being asked to go through the motions of solving a puzzle for which the solution was immediately obvious.

All hail your big brain, Cody. Many weren't IMMEDIATELY OBVIOUS to me. Regardless, I controlled the character and his movements, I experienced failures--both these things made for a different experience than a film would have given me--especially in that one of the ideas of the game is that the character is being controlled much like he controls others.


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