Whoah, plenty of crazy assumptions in the article... (Gaming)

by Korny ⌂ @, Dalton, Ga. US. Earth, Sol System, Wednesday, March 15, 2017, 11:11 (72 days ago) @ Kermit
edited by Korny, Wednesday, March 15, 2017, 11:15

"What these individuals [men in their 20s without a college education] are not doing is clear enough, says Erik Hurst, an economist at the University of Chicago, who has been studying the phenomenon. They are not leaving home; in 2015 more than 50% lived with a parent or close relative. Neither are they getting married. What they are doing, Hurst reckons, is playing video games. As the hours young men spent in work dropped in the 2000s, hours spent in leisure activities rose nearly one-for-one. Of the rise in leisure time, 75% was accounted for by video games. It looks as though some small but meaningful share of the young-adult population is delaying employment or cutting back hours in order to spend more time with their video game of choice."

Unemployed people might live with their parents?
People with more time out of work play video games more than those who work?
It's gotta be the video games themselves!

The writer seems to barely acknowledge the economical issues that have narrowed the job market for young people looking to enter the work force (and the shock that men in their 20s aren't being homeowners or living on their own), and in fact, implies that the job market is better than ever ("That was in 2015: when the unemployment rate nationwide fell to 5%, and the American economy added 2.7m new jobs. Back in 2000, less than 10% of such men were in similar circumstances.").

And then the writer heads overseas to a health-care contractor (in England) for his thoughts, and the guy spends a whopping 100 hours over the past year playing games.
He then gets the perspective of a 26 year-old whose parents not only funded his schooling (including graduate school training), but continue to provide financial support for him, and whaaa? The guy doesn't want to get a job? Jesus.

And I won't even discuss his implications about good gamers being held back by the way a game provides assistance to worse players as symbolic of the current state of society.

tl;dr. This is a pretty dang Retarded™ article, but thanks for the perspective, Kermit.

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