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That's not a bad call (Destiny)

by Kahzgul, Wednesday, March 29, 2017, 19:05 (2556 days ago) @ Cody Miller

Got on with my regular buddies last night for the first time in ages. It was fun, but it also reminded us all, immediately, of the fundamental flaws with this game. The player control is amazing and the levels and enemies are lackluster at best. It really doesn't matter who or what you're fighting; the strategy is almost universally the same. After an hour or so, we all lost interest.

Then I hopped into HZD and holy cow, every single robot encounter, even the "easy" ones, requires a different strategy. It's just great. Oddly enough, the worst part of combat in HZD is fighting humans. They're all pretty much the same. It's fighting dinobots that's really gripping.

I truly hope Des2ny gets it right. The fact that Destiny of today is so dramatically different from the launch title, and yet still doesn't quite hit the mark is both promising and disappointing all at once.

Fingers crossed.


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