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Destiny and Multiplicative Design (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, April 06, 2017, 17:01 (2570 days ago) @ Cody Miller
edited by CyberKN, Thursday, April 06, 2017, 17:06

Here's the GDC panel where the Lead Designer of BotW talks about 'Multiplicative Gameplay':

I think that Destiny's focus on using "loot as an incentive to complete activities" is a big factor in discouraging this kind of behaviour. If players discover a new way to circumvent a challenging encounter it impacts the "loot economy", which has been carefully designed to encourage as much time investment as possible, and therefore must be patched/hotfixed immediately to minimize impact on said economy.

I bet if VoG didn't drop any meaningful loot, we'd still be able to snipe the Templar from the hobgoblin platforms.


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