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Destiny and Multiplicative Design (Destiny)

by Funkmon @, Thursday, April 06, 2017, 18:56 (2571 days ago) @ Cody Miller

This is what you lose when you base your game around loot and MMO mechanics. This is what you give up when you have a prominent investment system. And this is why Zelda has a 97 on Metacritic, and Destiny had a 76.

I think you're right about this. I definitely think the reviewers aren't taking the genre of game into account.


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