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Destiny and Multiplicative Design (Destiny)

by cheapLEY @, Friday, April 07, 2017, 11:41 (2575 days ago) @ Kahzgul

What if a step in getting the gjallerhorn was to "beat X boss in under Y time." No restrictions on *how* to do that. Or maybe "Jump 50 feet in the air on a sparrow" again - no limitation on where to jump. So this is a fun thing players can figure out for themselves. "Kill an ogre with a melee punch" or "get a noscope headshot with a sniper rifle."

I get what you're aiming for, but that sounds awful in my opinion. It doesn't really fix the problem--it still forces players to play the game and do shit they don't necessarily want to do. Okay, now instead of farming strikes, I have to go to patrol and hit that one spot that everyone will figure out for ramping sparrows, or try and punch an ogre. At least when I farm strikes, I can do it in my preferred play style, instead of having to do very specific things.


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