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But did anyone play as Voidwalker in the live demos? (Destiny)

by Kahzgul, Tuesday, May 23, 2017, 20:52 (2529 days ago) @ Harmanimus

It looks to be much more flexible than Bladedancer. With Bladedancer you are limited to single target impacts, and you move with erratic dashes and lateral aerial attacks as a primary function. While Arcrunner appears to have more sweeping attacks that don't seem limited to single targets, as well as a more aggressive aerial smash.

I think it is all a case of replacing the least viable/flexible subclasses, relative to the changes to sandbox. Shifting everything to roaming supers means that Defender needed a full revamp, so Sentinel. Changes to the general power of abilities (sticky grenades and melee power) means that Sunsinger needed an actual core capability. And Bladedancer ancer was basically, in my experience, not worth popping your super except to clear adds poorly and PvP use is to be erratic and auto-aimed melees.

Shifting everything to roaming supers is cool, but arcrunner still looks like bladedancer with a staff to me. Unless it also conveys damage avoidance, I feel like it will generally be used just as you describe bladedance: You'll be clearing adds with it but it won't be useful for popping vs. bosses. Though I should mention that blade dancer did have boss fight utility - you could turn invisible on super activation, which made for excellent clutch saves when your whole team went down - it just wasn't any good for boss dps.

Obviously we don't know very much about any of the new subclasses; my initial impression was that it looked like a bit more of the same.


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