"50%" (Destiny)

by Claude Errera @, Wednesday, May 24, 2017, 17:47 (2499 days ago) @ Cody Miller

The other element to all of this is that even if the raid is only experienced by 22% of the player base, it generates HUGE hours of playtime from those players. From an investment point of view, I'm sure that is something Bungie and Activision would take into consideration. I bet I've spent triple the in-game hours playing raids than I have playing story missions, and I'm sure I'm not alone there.


Another reason to make the entire game like that :-)

::sigh::

Except for those of us who like the OTHER parts of Destiny.

Cody - we're not all you. Please don't make us all play like you.


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