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Going OT now, but... (Destiny)

by Kermit @, Raleigh, NC, Thursday, May 25, 2017, 14:50 (2527 days ago) @ cheapLEY

I forgot all about that skull collection game. That was a blast!

How come Destiny can't do that stuff? (pouty face)


I don't see Supremacy as being dramatically different.


I miss Headhunter, not for it's actual mechanics (although they were great), but for its tone. In many ways, Destiny still feels like a step back from Halo. For all their talk of playing how we want, they don't actually give us many options. Halo gave us so many ways to play that Destiny just refuses. Where are all the neat, crazy, ridiculous multiplayer modes? Where's Forge or Theater (something I honestly think we'll never see in Destiny, sadly). I get that Destiny isn't Halo, and I've made my peace with it. But it still feels like a set backwards in terms of options. Destiny is very much a game that you play the way Bungie wants you to or you get out, whereas Halo just let you go, and that sucks. ):

I'm totally with you on some of those features (I share your worry that we'll never see films, but if we do, oh boy!). I heard directly from Bungie guys on launch day that D1 was like the first Halo, which didn't come with all that many options compared to its final iteration. Much also depends on what you call options. At this point it's apples and oranges to me. I'd love for Destiny to have an immersive story like the Halos. On the other hand, I don't know how Halo could've provided the experiences I've had in Destiny, not just in the group activities but also in the game world opening up the way it did, especially with TTK. Most aspects of a Halo game, except for the most esoteric, would have been uncovered within six months of release. My biggest hope for D2 is that Bungie gets closer to that living, evolving world they've been talking about from the start.


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