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But they are not right (Destiny)

by Durandal, Tuesday, December 12, 2017, 08:11 (2349 days ago) @ unoudid

The goal is to keep the end game activities at the same difficulty, and not obsolete because of an expansion, which is good.

Locking the end game activities to a DLC doesn't make sense unless you consider that you are building a glass ceiling for non-dlc owners. They will still be at 305 when everyone else will be at 325. If you want both groups together for IB, To9, and the old raid, then those need to be at a power level that the non-dlc owners can reach.

For trials, nightfall and IB, you could probably make the rewards drop at high level and thus give non-dlc owners a path to 325 that doesn't use DLC content.

The raid however is tough to balance for groups that contain both. Do you make it 305 and then try to individually scale it per player?

Locking it out may have made sense on paper, but it ultimately was a poorly thought out move politically.

There needs to be a reason to run basic, prestige, and challenge raids for both DLC and non-DLC owners. Usually, specific gear with unique perks and appearance would suffice. But that means leaving it at the old power level.

Not sure how to handle a dual incentive long term. Do you release a new gear set for each raid with each power level increase? Would this open Bungie to a reskin complaint? Would there be unique perk balance issues?

Ultimately, we would want D2 to have raids at the same power level to support raid groups hitting any given raid without having to grind for the latest one. This means we need to go with the unique gear per DLC, even for old raids. That is going to be additional work for the DLC teams.

Alternatively, a unique exotic released for each raid with each DLC might work.

What else could you do?


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