Full 2.0 Patch Notes: AKA RIP Orpheus Rigs (Destiny)
On the flipside, it's nice to see The Stag being a pinch more useful.
Tractor cannon no longer stacks with any other damage (but gets a 33% damage buff to all elemental damage, so... Win?
Xbox One: Patch Size is 34.15 GB
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stormcaller buff
Stormcaller
- Increased the PvP damage of Stormtrance
- Increased Arc Soul’s projectile speed
When can we start downloading?
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Shader deletion
Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen
i guess that's better than 1 at a time, but seems like a pain to me.
Now and then some.
Destiny 2 Update 2.0.0 is now available on all platforms to download and install.
— Bungie Help (@BungieHelp) August 28, 2018
As a reminder, Destiny 2 is OFFLINE for ongoing maintenance. Maintenance is expected to conclude at 2 PM PDT.
For more info: https://t.co/Ocy0lEVMfq
Shader deletion
Now and then some.
How do we download it if it's offline?
Shader deletion
Stack of 400 one at a time is 400 times.
Stack of 400 with 5 at one time is 80 times.
It's not absolutely ideal... but... ¯\_(ツ)_/¯
yeah, still pain, at least at first.
once you get everything pared down to a manageable level, you can quickly delete new ones every time you go to the cryptarch. So, in the long run, in won't be that big of a deal
Now and then some.
Xbox: My games and apps
PS4: ?? magic, i dunno.
Thank you
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Necessary.
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yes. i'm happy
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RIP Wormhusk crown too :-(
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RIP Wormhusk crown too :-(
RIP Wormhusk crown too :-(
I might not have Redrix's Claymore if it weren't for that helmet.
Noob.
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RIP Wormhusk crown too :-(
I might not have Redrix's Claymore if it weren't for that helmet.
Considering probably 80% of players in comp were running Wormhusk/Arcstrider, I think we can all wave a fond farewell.
Now and then some.
Generally speaking, you download a game from the console's store and servers, not from the individual game's maker. So, despite Destiny's specific servers being offline, it is totally possible to download the application itself, because that comes from Microsoft/Sony's servers, not Bungie's. You won't run into a problem until you try to actually open the game and sign in.
Occasionally there is another bit of content that Destiny itself loads after it's launched, but that won't be the bulk of it.
*Sadface*
Wait until Fenchurch takes his place...
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*Sadface*
I’m all for it, if it’ll make Tess shut the hell up.
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I’m all for it, if it’ll make Tess shut the hell up.
"Any word from Fenchurch, today?"
"Say hi to Fenchurch for me."
"You should ask my uncle where he finds these things."
"Tell Fenchurch that I'm sending the whole shipment back to him."
Looks like D1 infuse is a thing now too.
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Only PvP though?
I’m surprised by that. PvE is where it seems to underperform, IMO.
RIP Wormhusk crown too :-(
/s
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Raid Revive Mechanics
A fireteam has a total of 2:30 seconds to revive fallen team mates during a given Raid encounter
Everything works the same, we still have a single revive token. Only now, instead of a 30 second timer, it's 2:30, but that time doesn't refresh until a wipe (Which means we'll probably start seeing intentional wipes before every encounter, if you're low on time).
Raid Revive Mechanics
I believe you get a new 2:30 if you beat an encounter. I like this change. Overall you get 30 seconds less than the maximum 3 minutes you could eek out if you picked up six teammates... but really if you already had 6 people die one after another after another you were probably doing so bad you were doomed anyway.
Also, it means that you'll now have a good minute or even two minutes to pull out a clutch victory in the final segment of an encounter instead of wiping after just 30 seconds. (Think of the final 6 person run in the Gauntlet, for instance. Before, an early death meant you were doomed. Now, if you've even halfway managed your time decently you will still win.)
I’m all for it, if it’ll make Tess shut the hell up.
Just thought of a raid idea.
Make it like General Knox's armory from Borderlands 1.
You get to kill Fenchurch and find out where he gets all of his stuff. You get a few mins to loot as much eververse stuff as possible before it all blows to smithereens.
RIP Wormhusk crown too :-(
I might not have Redrix's Claymore if it weren't for that helmet.
Considering probably 80% of players in comp were running Wormhusk/Arcstrider, I think we can all wave a fond farewell.
Fond? I have no fond memories. I will smile and wave as it burns in the fiery pits of the abyss!
I love it
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+1
It also sets up Tess to be the antagonist of the sequel, which would be awesome
XD
Looks like D1 infuse is a thing now too.
In what way? You can infuse armor from other classes? You don't go up to the light level of the infused piece, but instead get some weird in-between number?
Looks like D1 infuse is a thing now too.
In what way? You can infuse armor from other classes? You don't go up to the light level of the infused piece, but instead get some weird in-between number?
Instead of rocket launchers only being able to infuse other rocket launchers, you can infuse anything within that slot. Heavy to Heavy, Special to Special, Primary to Primary.
At least, that's what a glance tells me. I haven't actually infused anything for obvious reasons. 1 WEEK!
Looks like D1 infuse is a thing now too.
In what way? You can infuse armor from other classes? You don't go up to the light level of the infused piece, but instead get some weird in-between number?
Instead of rocket launchers only being able to infuse other rocket launchers, you can infuse anything within that slot. Heavy to Heavy, Special to Special, Primary to Primary.At least, that's what a glance tells me. I haven't actually infused anything for obvious reasons. 1 WEEK!
Yep. Weapon infusion is based purely on slot now. My PC Hunter still has pretty low level weapons, so I had a lot of stuff to infuse yesterday. You still can't cross-infuse armor between classes, though, so not a total return to D1 infusing :(
-Disciple
Looks like D1 infuse is a thing now too.
Wow, that's interesting! I admit I haven't fully digested the patch notes yet (some of it was hard to process without a grasp of how the new weapon slots work), but I don't remember seeing anything about this aspect.
Looks like D1 infuse is a thing now too.
In what way? You can infuse armor from other classes? You don't go up to the light level of the infused piece, but instead get some weird in-between number?
Instead of rocket launchers only being able to infuse other rocket launchers, you can infuse anything within that slot. Heavy to Heavy, Special to Special, Primary to Primary.At least, that's what a glance tells me. I haven't actually infused anything for obvious reasons. 1 WEEK!
Yep. Weapon infusion is based purely on slot now. My PC Hunter still has pretty low level weapons, so I had a lot of stuff to infuse yesterday. You still can't cross-infuse armor between classes, though, so not a total return to D1 infusing :(-Disciple
The one thing that makes it more fun to have multiple characters. Of course they’d leave that out.
I mean, D2 already rips Borderlands off wholesale, twice!
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Raid Revive Mechanics
That makes sense—you do get new revive tokens for every encounter, so time would refresh too. I don’t know what I was thinking.
Economy changes: planetary mats.
I did the Mars Milestone on two characters, and I went from no Seraphite to having 176 of them in my inventory. That alleviates the concerns I had about having to go back to the D1 days of farming planetary materials. Seems like they drop generously from everything. I guess we'll see how expensive it is to upgrade stuff that requires them.
Like infusions.
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34 GB at 1.5mbs. Good thing I have a week....
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Like infusions.
Infusions seem to average 10. Legendary shards vary (Exotics is none, 10 for Legendary to Legendary, and 15 Rare to Legendary) and I think the material cost is tied to the item used for infusion. But that's just a first glance. It pretty much isn't worth it to infuse anything at the moment.
Y1 duplicate drops cost 500 glimmer.
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Raid Revive Mechanics
Can confirm - I ended up doing a Prestige Leviathan last night (message me on live if you want the Calus Checkpoint). The new wipe mechanic is a definite improvement.
No more wipes in the Gauntlet because someone died when the floor drops first drops out - just finish the run, deposit the energy and then pick up the revive.
You can intentionally run with a man down for the full duration of the Calus "skull" phase to maximize the damage multiplier - just pick them up after you drop Calus's shield. Though with a team of Whispers, this is really not necessary any more for a one-phase.
Note that the ammo drop economy is significantly different in the raids now. Heavy ammo is a rare drop and no longer guaranteed from certain enemies - you can't just kill watchers to get your heavy back before an encounter, and even Bathers usually don't drop heavy either.
I had to use the "Giving Hand" Gauntlet perk for the entire raid, and still felt heavy ammo poor. Switching your special weapon removes it's ammo just like heavies, so do it immediately after finishing an encounter so you can pick up green/purple ammo before leaving the area.
On the plus side, I ran two auto rifles at Calus (so both primary). There was never a shortage of primary ammo.
Note that the change to heavy drops kills the Engine room farm for finishing heavy weapon Catalysts.
Clarification?
You can intentionally run with a man down for the full duration of the Calus "skull" phase to maximize the damage multiplier - just pick them up after you drop Calus's shield.
Huh?
Clarification?
You can intentionally run with a man down for the full duration of the Calus "skull" phase to maximize the damage multiplier - just pick them up after you drop Calus's shield.
Huh?
The rate at which the damage multiplier increases as you shoot skulls increases as the ratio of shooters to folks in the throne room increases - so if you were set up with 3/3, killing someone in the throne room just before the skull shooting phase starts increases the rate at which that damage multiplier grows.
Clarification?
You can intentionally run with a man down for the full duration of the Calus "skull" phase to maximize the damage multiplier - just pick them up after you drop Calus's shield.
Huh?
Long story short is that the spawn rate of the skulls in the shadow realm can be manipulated. It's based on how many are in the shadow realm vs. how total living fireteam size. So you can run four people in shadow realm and only two in throne room to get more skulls to spawn, so you can get a larger multiplier.
However, for many players, it's easy to get overwhelming in the throne room with only two people. So you can use the typical 3 and 3 method to keep things manageable. When you get to where skulls are going to spawn, one person in the throne room can commit suicide, which will increase the skull spawn rate, even though there are still only three in the shadow realm. Previously, the 30 second timer could potentially make this a tricky operation. The death had to be timed well to really get a good benefit. Now, with a much longer revive timer, it will be much easier.
Clarification?
You can intentionally run with a man down for the full duration of the Calus "skull" phase to maximize the damage multiplier - just pick them up after you drop Calus's shield.
Huh?
This is (was?) a lesser known strategy to make sure that you get 90 to 100+ skulls for the damage phase to maximize your damage multiplier. The number of skulls that appear is tied to the ratio of players in shadow realm versus players in the throne room. Presumably Bungie built the encounter that way to allow 4 people in Shadow and two in Throne (hence 4 teleport orbs at the end). If the ratio favors shadow team (even if it's just 3 guys alive in shadow and 2 alive in throne), they get more skulls to shoot.
So the strategy calls for the shadow team to call out when the skulls start to appear. One person in the Throne room (not the warlock with healing rift, and ideally not someone with a res token) kills themselves - jumping into a brazier works. For the next ~20 seconds, more skulls appear in shadow. The trick was that the revive had to be picked up within 30 seconds, while the other two folks in throne may be focused on dropping Calus's shield and/or ad control. If you do it right, you end up with max multiplier and an easier single-phase clear.
This new mechanic takes the pressure off the two guys in the throne room - they can leave their dead partner alone and just worry about the shield and ad cleanup. They can get the res (or someone returning from shadow can get the res) before hopping on the plates for DPS.