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Opinions (Destiny)

by stabbim @, Des Moines, IA, USA, Thursday, October 04, 2018, 15:20 (2219 days ago) @ Phoenix_9286

Obtaining the key was an opaque experience for me. I still don't know how to get one without looking it up.

TBH I'm not 100% clear on the process myself. What I do know is that once you have 7 of the green version, you go to Anna and exchange them for a blue. Once you have the blue, you do EP for a bit until it changes to a purple on its own. I think you just have to clear waves for that part. What I can't remember is where those greens drop from in the first place. That's probably something I DID know back when Warmind was current, but I've forgotten at this point. I seem to find myself having them without really trying, so it might just be one of those things where they drop from any Mars activity.

For instance: I have a pair of Scatterhorn Gauntlets with Fastball and Fusion Rifle Scavenger. Just how much of a boost does Fastball add to my grenade throw distance? Just how much bonus ammo am I getting for fusion rifles with that scavenger perk? Even the base stats for Mobility, Recovery, and Resilience feel meaningless.

I agree about fastball. There might be a difference if I compared one-after-another, but I never feel a difference and think "yep, that's fastball helping me." Ditto for the ammo perks - I'm sure it IS happening overall, and I certainly equip them because I don't want to NOT get extra ammo, but it's hard to really tell for sure. Where I CAN tell a difference is in the handling/reload/anti-flinch perks. I find those noticeable. Same goes for the stats. I can't tell a difference between 4 mobility and 5, but I CAN feel a difference between a whole armor set where I've put every possible point toward mobility, and one where I put them toward resilience instead. Since I actually put together specific sets for different super/ability builds, I am switching those out frequently.

Diablo and Borderlands do it right. Give me hard numbers, or comparison bars, or something.

And that would actually help their goal of getting more play time out of people. Right now, one anti-flinch perk is the same as another, right? But what if you could get anywhere from a 10-20% bonus, with higher numbers being more rare? Borderlands does exactly that, and it's one more thing to chase on top of everything else, because you might have a +X percentage fire damage relic, but you know there's one out there with a 3% higher bonus.

This is way off course now, but I've always felt like D1 had more meaningful perks that would dramatically change your situational viability than D2. I think I have most of the Exotic Titan armor now. You know what I use exclusively? Lion Rampant. Why? Because it's been the single most useful and utilitarian piece of kit I've acquired. It's never NOT useful, and that's been a blessing and a curse. I miss D1 where if I ran hammer, it was Immolation Fists. If I ran bubble, No Backup Plans, Immobius, and Monte Carlo. I don't feel that connection with D2. Never have.

Now shout at me for playing the game wrong.

Nah, but I will say that I've found plenty of synergistic builds. If I start actually listing them all, I'll be sitting at this keyboard all night.

Now that I know it just drops from bosses, I'll consider pursing it. These are on a rotation right? We've been doing a lot of EP recently now that we don't get smoked so damn fast. It'll give us a reason to poke at it every week.

Yep, and every so often there's apparently some bosses that have all the weapons int heir loot pool rather than just one. No idea why, but if you don't want to keep doing it every week, it might make sense to aim for on of those weeks specifically.

I'll probably still use Badlander though. It feels satisfying in all the right ways, and I was never much for punching before I fired.

*shrug* I'd never tell you not to. Like I said, I like that thing. But at least with a shotgun, there's a solid chance that you're within melee range anyway. Personally, I just bring whichever damage type I think will match the most enemy shields. That shield-pop explosion's tactical utility shouldn't be underestimated.


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