How much endgame content was there in Halo? (Destiny)

by someotherguy, Hertfordshire, England, Tuesday, July 29, 2014, 15:52 (3560 days ago) @ Kermit

Based on the promise of a 10-year lifespan, and that we'll (in theory) be constantly engaged, I think they'd struggle to do that without a model at least loosely based on MMOs.

Its the levelling thing. Once you add a constant progression to a character, you limit the player's ability to be "engaged" by the same content over and over like they might with a vanilla FPS.

Its not just MMOs though, most RPGs have endgame content, either built in (bonus dungeons, secret bosses, Ultimate Weapons in most JRPGs) or through expansions (Mass Effect, Fallout).


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