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Just like Diablo II gear… (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, July 31, 2014, 20:14 (3549 days ago) @ yakaman

They always incentivize gaming the system and optimization over just enjoying the experience.

Damn straight!


In a perfect world, there would be a great many "optimal builds" that would allow for fluid dynamics and fast-shifting landscapes. If done wrong, everyone will settle on one or two builds and it'll be boring boring boring.

It would be awesome if many are viable...if build types support a variety of emergent play styles and strategies. That's going to take some really good balancing by Bungie, though. I'm not sure what's feasible or even possible.

But that only works if the game itself is the reward. You make a different build, because you want to play the game differently! When you revolve a game around an investment system to build your character (as destiny will with the items pushing you past the level cap), you encourage players to behave in a way to optimize the system.


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