There's no antagonist (Destiny)

by HavokBlue, California, Tuesday, October 21, 2014, 12:55 (3446 days ago) @ Cody Miller

This is where I think there's some truth to the 'fake' bungie employee post on reddit a little while back.

The poster in question mentioned the cinematic nature of the first mission, and the way it uses things like Fallen crawling on the walls, and trip mines that are found nowhere else in the game.

And even look at the Devil's Lair strike. It's the only strike besides the cabal one on Mars to feature multiple bosses and the strike itself consists almost entirely of new areas. On the other hand, you get late-game strikes like the Dust Palace that consist largely of defending a dinkle-door in an area that is freely accessible and utilized in the story missions already.


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