Destiny: The Random Psychology of the Game Design Paradigm (Gaming)

by yakaman, Tuesday, October 21, 2014, 13:52 (3468 days ago) @ Cody Miller

Destiny forces replaying, by holding back progression. I replayed 'A Stranger's Call' this morning in the hopes of getting 2 ascendant energies (I got 2 ascendant shards instead, when I already have a zilion of them). It wasn't really that interesting, and I spent longer wishing I could skip the cutscene than I did playing the mission.

LOL. I wish we could trade. I have a buttload of Ascendant Energy I don't need, and play the Daily for Shards, but always get Energy.

Always.


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