Destiny: The Random Psychology of the Game Design Paradigm (Gaming)

by yakaman, Tuesday, October 21, 2014, 20:37 (3474 days ago) @ Cody Miller

Destiny forces replaying, by holding back progression. I replayed 'A Stranger's Call' this morning in the hopes of getting 2 ascendant energies (I got 2 ascendant shards instead, when I already have a zilion of them). It wasn't really that interesting, and I spent longer wishing I could skip the cutscene than I did playing the mission.


LOL. I wish we could trade. I have a buttload of Ascendant Energy I don't need, and play the Daily for Shards, but always get Energy.

Always.


It's almost as if the game sees which one you don't need, and gives you that instead.

That would be insidious. But I'd be lying if I said the thought hadn't crossed my mind. I'm not that cynical about Destiny's motives.

Yet.


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