Avatar

End game problem with loot (and a cool solution) (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Friday, October 24, 2014, 11:48 (3465 days ago) @ Cody Miller

THAT is what you do when your players finish all your content - you encourage them to take on a new challenge. In this case, mastering another class - rather than just running the same stuff over and over in the pointless cycle of getting gear just to get more gear.

Two things:

1. Why is it that you make a distinction between Diablo's normal story content and the more challenging content, but you lump Destiny's normal story content along with its more challenging content? I see the Vault of Glass or the weekly missions and strikes as the things you are meant to do once you beat Destiny's normal content, similar to what you described in Diablo. Certainly the Vault of Glass is something to strive for past the normal story and certainly it offers buffed enemies and new challenges. Why is the VoG just part of beating Destiny but this high level Diablo content is seen as separate? Are you being unfair or am I missing something since I haven't played Diablo?

I do agree though that the Raid specific armor currently serves little point other than boosting a number. That's why I didn't see it as a worthy prize for beating the Vault of Glass while others found me silly for dismissing the fact that I apparently got the "best" rewards possible. Fortunately we know more content is coming for Destiny so hopefully the Raid armor will be more than a number booster in the future.

2. Besides the quick leveling, Destiny does give you five more classes to play with once you finish earning all the abilities of your first one. Why does this not seem to count to you? You talk about starting over in Diablo but you can do similar in Destiny, can't you?


Complete thread:

 RSS Feed of thread