Don't force new characters to play first mission/cinematic (Destiny)
That would certainly help with cutscenes, but I'm thinking a bit beyond that as well. Think about the general structure of the first mission. Wandering through dark hallways, watching the Fallen scale the walls as the light come on, etc. It's a great scripted sequence that feels immersive and pulls the player in. But replaying it multiple times gets tedious real fast.
Uh, what?
A Guardian Rises is easy, fast and fun. Literally the only things you need to kill are the ones that spawn in the final room. Run past everything else. 4 minutes and you're done. I can do it without firing a shot.
The thing that slow new characters down are the unskippable cutscenes, NOT the actual playing part of the game.
Complete thread:
- End game problem with loot (and a cool solution) -
Cody Miller,
2014-10-24, 11:09
- End game problem with loot (and a cool solution) - Numinar, 2014-10-24, 11:29
- End game problem with loot (and a cool solution) -
Blackt1g3r,
2014-10-24, 11:30
- End game problem with loot (and a cool solution) - CruelLEGACEY, 2014-10-24, 13:53
- End game problem with loot (and a cool solution) -
Ragashingo,
2014-10-24, 11:48
- End game problem with loot (and a cool solution) -
Cody Miller,
2014-10-24, 11:57
- End game problem with loot (and a cool solution) -
Ragashingo,
2014-10-24, 12:31
- Sounds good to me! - CruelLEGACEY, 2014-10-24, 13:55
- End game problem with loot (and a cool solution) -
Ragashingo,
2014-10-24, 12:31
- End game problem with loot (and a cool solution) -
Cody Miller,
2014-10-24, 11:57
- End game problem with loot (and a cool solution) -
Avateur,
2014-10-24, 12:28
- Don't force new characters to play first mission/cinematic -
Schedonnardus,
2014-10-24, 14:44
- Don't force new characters to play first mission/cinematic -
CruelLEGACEY,
2014-10-24, 14:50
- Don't force new characters to play first mission/cinematic -
iconicbanana,
2014-10-24, 15:04
- Don't force new characters to play first mission/cinematic -
CruelLEGACEY,
2014-10-24, 15:17
- Don't force new characters to play first mission/cinematic - iconicbanana, 2014-10-24, 15:28
- Don't force new characters to play first mission/cinematic - Kermit, 2014-10-24, 16:03
- Don't force new characters to play first mission/cinematic -
RC,
2014-10-24, 16:35
- Don't force new characters to play first mission/cinematic -
CruelLEGACEY,
2014-10-25, 08:31
- Don't force new characters to play first mission/cinematic -
Cody Miller,
2014-10-25, 10:45
- Don't force new characters to play first mission/cinematic -
Yapok,
2014-10-25, 10:50
- Don't force new characters to play first mission/cinematic - uberfoop, 2014-10-25, 11:21
- Don't force new characters to play first mission/cinematic -
Yapok,
2014-10-25, 10:50
- Don't force new characters to play first mission/cinematic - RC, 2014-10-25, 11:16
- Don't force new characters to play first mission/cinematic -
Cody Miller,
2014-10-25, 10:45
- Don't force new characters to play first mission/cinematic -
CruelLEGACEY,
2014-10-25, 08:31
- Don't force new characters to play first mission/cinematic -
CruelLEGACEY,
2014-10-24, 15:17
- Don't force new characters to play first mission/cinematic -
stabbim,
2014-10-24, 17:17
- Yes! Thank you. That drives me crazy. - Jabberwok, 2014-10-27, 15:16
- Don't force new characters to play first mission/cinematic -
iconicbanana,
2014-10-24, 15:04
- Don't force new characters to play first mission/cinematic -
CruelLEGACEY,
2014-10-24, 14:50
- Don't force new characters to play first mission/cinematic -
Schedonnardus,
2014-10-24, 14:44
- This is a pretty good idea. - yakaman, 2014-10-24, 13:52
- End game problem with loot (and a cool solution) - Kahzgul, 2014-10-26, 06:47
- End game problem with loot (and a cool solution) - sorahn, 2014-10-26, 16:54
- Diablo 3's solution - Jabberwok, 2014-10-27, 15:26