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lol! Awesome

by stabbim @, Des Moines, IA, USA, Wednesday, March 06, 2013, 15:08 (4077 days ago) @ Cody Miller

It's the implied mechanics that go along with it. In particular, in games that do implement that style of aiming, weapons typically fire very inaccurately when you're not using the sights and accuracy increases when using the sights. You have to aim (and, typically, consequently slow down) if you're planning to hit a target more than a few feet away with any real concentration of fire. Contrast that with Halo, where the AR for example only has 1 level of zoom/accuracy.* If you have an AR equipped, it is only ever going to be that accurate. And even weapons which do have scopes don't really get more accurate (at least, not noticably). All the zoom does is magnify your target and decrease aim sensitivity to let you line up more precisely. The point being that in Halo you can get full accuracy while still moving full speed. Imagine a DMR shootout at medium range with both players strafing back and forth. That is par for the course in Halo, but it would only happen in ADS shooters if both players were panicking.

*Yes, I'm aware you can burst fire. That's not really relevant to the ADS distinction though.


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