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So I have a question about raising the level cap.... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, October 29, 2014, 07:57 (3439 days ago) @ kidtsunami

Is this how an "MMO" is normally done?


Yes, actually. Certain armor sets are endgame rewards, to be easily identifiable, and with the highest stats... Not always, though. As always, we come back to something like Monster Hunter, which figured out a much better solution, though that's not an MMO...


And that solution was? I'm curious.

Armors with inherent stats, but that also had slots that you could apply upgrades to, and the number of slots (and pieces with slots) depended on how difficult it was to craft the armor, so you could theoretically have two very similar high-level armor sets that looked completely different...

One way this could work in Destiny is already being implemented somewhat with the next Iron Banner, where you can essentially re-roll the stats of a reward drop...

Say for example you really like the look of the Firebreak gauntlets, and you don't like how the raid gauntlets look. What if you could fit a certain amount of the stats onto your white-tier armor by buying slots for it? The slots could be expensive, costing coins, motes, or shards, and might even require certain resources (adding a use for all of that plasteel and sapphire wire), and you'd have to sacrifice the raid armor piece(s)... But you could ultimately bump up that Firebreak armor into Legendary tier (or even Exotic?)
Upgrading item tiers is already in the game; when you upgrade a Rare sparrow with one of Xur's drives, it becomes Legendary. Same principle.

They said that they're adding a way to "raise your current light level", when they could have easily just said that the new armor could raise your light to 32. So they may very well add something that can have a non-raid/Iron Banner method of reaching levels beyond 28, which is what the folks have been clamoring for...


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