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The issue with exotics (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, November 24, 2014, 20:58 (3433 days ago) @ iconicbanana
edited by Cody Miller, Monday, November 24, 2014, 21:02

The main problem with exotics is that no matter how cool a perk they have, or ability they grant, Destiny is all about killing stuff. So, damage output wins every time. You are essentially picking the most efficient killing tool.

With something like Deus Ex, you can complete the game using skills not necessarily making you kill things. You can interact and succeed in a wider variety of ways. Thus, interesting augmentations can be desirable, even if they don't have damage output.

Because of this, you are really limited with the kinds of cool 'exotic' things weapons can add.


Guns I was killed with playing Crucible tonight: Pocket Infinity. Suros Regime. Truth. The Last Word. All this in 3 games.

Sure not all guns are useful in PvE. It doesn't mean they don't have valid uses in other parts of the game. Acknowledge the other aspects of the game that aren't the Vault of Glass, and I'll give some weight to your opinion.

The S-Tier PvP list in that link is exactly the same in terms of philosophy: high or fast damage output. All weapons you listed are S-Tier PvP. The same thing applies. Even more so in the crucible where kill time is so low, you need to deal damage. Doesn't matter if your Monte Carlo fills your melee attack up super fast if you are dying to better exotics.


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