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What is the strategy for Rusted Lands? (Destiny)

by Kahzgul, Tuesday, November 25, 2014, 20:55 (3442 days ago) @ iconicbanana

Rusted lands has choke points that aren't on the actual control zones, making it unique in the world of Destiny.

The water tower between A and C offers an excellent vantage of attachers from C or people moving between B and A. If you hold A, holding the water tower is critical.

Similarly, behind B is a sniper's dream... a choke point that can hit enemies attacking from A or from C with great range and easy sighting, while keeping you in higher ground and slightly more protected than you would be if you were on an even playing field. A good sniper in this corner will not be able to hold B by herself, but will be able to rack up loads of kills and - hopefully - delay the taking of B long enough for reinforcements to arrive.

If you hold point C, holding the walkway near the water tower between C and A will afford you with an excellent vantage from which to rain fire on your enemies as well, and you can kill them at any of the three access points to the middle run area. Bonus: The geometry of A makes it unlikely that enemies entering your field of view from point A will be facing you, increasing your odds of winning in a 1 v 1 gunfight.

Beyond scoring loads of kills in these chokepoints, it's important to recognize than none of the control zones on Rusted Lands are easy to defend. They all have multiple access points from a variety of elevations, and it's far too easy to sneak up on a defender inside one of the zones. My advice is to either hold these choke points or to constantly be on the offensive.


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