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More Harping On Subjectivity (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, December 11, 2014, 15:07 (3455 days ago) @ RaichuKFM
edited by Cody Miller, Thursday, December 11, 2014, 15:11

It seems you just refuse to acknowledge this, or disagree, as I've mentioned things to this effect quite often; if it's the latter, I'd really like to hear why you believe that the genre as a whole is actually bad, as opposed to just one you dislike.

The very raison d'etre of MMOs - a semi persistent game world populated by actual humans - necessitates the inclusion of bad mechanics in order to work. Working means having players log on and stay in the world, hence the MMO part.

Quite simply, players will not log on and play unless there is something to do. It is economically unfeasible to constantly create new content every day so players can play something they haven't before. It takes longer to create content than to play. So unless you have a team of 10,000 people working in a staggered assembly line releasing new missions every day, then it's not going to work. If people blow through your content, they won't log in, and you will not have the Massively Multiplayer part.

The solution? Simply make stuff take way longer than it needs to. Hence leveling, grinding, etc. On principle, this makes MMOs bad because they require this to work, unless content creation gets a lot faster.

Destiny would have been better off focusing on being a good FPS game with heavy Co-Op elements. In that case, it wouldn't matter how how quickly you and your friends mastered the content.


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