Exotic armour thoughts (Destiny)
I've been running around using the Starfire Protocol exotic on my Warlock, and I can't help thinking that it's exotic perk is kind of pathetic. The perk only applies if you're a sunsinger AND you're using fusion grenades, at which point you're granted an additional grenade cooldown. Meanwhile, the Claws of Ahamkara grant both subclasses an additional melee charge, regardless of what perks you use.
This seems to be a theme across other pieces of exotic armour- the more specific and exclusive the perk, the less desirable the exotic is (Young Ahamkara's Spine is another great example). Is this intentional? Are some exotics simply designed to be superior to others from an objective standpoint?
I would love to see Bungie re-evaluate and overhaul these sometime in the future. I'm okay with an exotic favouring a specific subclass, but it should complement someone's playstyle, not try to define it.
Thoughts/rebuttals are welcome :D
Complete thread:
- Exotic armour thoughts -
CyberKN,
2015-01-03, 19:05
- Exotic armour thoughts - slycrel, 2015-01-04, 00:03
- Exotic armour thoughts -
Korny,
2015-01-04, 00:57
- Exotic armour thoughts -
Durandal,
2015-01-04, 08:06
- Doesn't give three… -
Beorn,
2015-01-04, 08:44
- Doesn't give three… - iconicbanana, 2015-01-04, 21:59
- Doesn't give three… -
Beorn,
2015-01-04, 08:44
- Exotic armour thoughts -
Durandal,
2015-01-04, 08:06
- Exotic armour thoughts - red robber, 2015-01-04, 20:01