Let's Piss into the Wind! (A Destiny Redesign Thread) (Destiny)

by digital_ronin, Tuesday, January 27, 2015, 11:17 (3380 days ago) @ Kahzgul

Space Battles
Like that level in Halo: Reach, space battles happen and your ship stats matter. Ships models already have parts that go together like Lego. In this design, your pick/find a fuselage, wings, frame and then equip the ship with a primary, special, and heavy weapon.

The Reef and beyond would be full of space battles. And there would be PVP ship battles.

Bounties
Make me feel like a bad ass bounty hunter for completing a bounty. Make bounties much more involved and challenging, but provide better rewards. I want to put together clues to track down renegade guardians, big baddies of the darkness, and stop nefarious factions from taking over the city.

Factions that Matter
Drop reputation and instead introduct faction questlines. Each quest completed unlock more faction equipment for purchase. Provide set bonuses so that wearing a complete set of faction armor provides a bonus.

Drop Armor Based Light Levels
Armor based light levels cause so many of the game's problems (more efficient to play 3 of the same class, need raid gear to max out, etc.) Drop this system and replace it with a plain XP based system.

Class Items that Matter
Class items are purely cosmetic. They should provide unique perks, similar to raid gear. Eris' item could provide more super on killing a hive. Crucible could gather glimmer for kills. Vanguard could generate orbs on precision kills. The perks could increase in power or number as you move from common to exotic. And if the perks are good enough it may be worth wearing an exotic class item instead of armor.


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