Client-Server != DRM

by kapowaz, Friday, March 22, 2013, 12:11 (4024 days ago) @ Claude Errera

But Destiny not only requires you to be online, but it requires you to be connected to a particular server run by the people developing / publishing the game.

That sentence requires just a little more assumption than I'm willing to concede at this stage. :)

The way I interpret this is simply as the flip side of older client-server (typically competitive multiplayer) games, where any individual can run their own server and invite players to connect. In a game with a persistent environment and player investment it seems very unlikely this will be the case (not to mention it would be entirely new territory for console games). But of course, that's just an inference at this point.


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