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Client-Server != DRM

by Dean Hofmeyer (unhh) @, Warsaw, IN, Friday, March 22, 2013, 17:45 (4050 days ago) @ Cody Miller

I think the point where we diverge on this may be your interesting definition of DRM. Could you give me a few examples of things other than piracy that are addressed by DRM in a non-subscription-based game? I'm not sure I'm clear where you're coming from with that aspect of your argumentation.


Blizzard wants very fine control over how SC2 is played (so they get the entire piece of the E-sports pie this time around). Everything related to Battle.net 2.0 is geared towards them controlling the e-sports experience, to the point where there's no LAN, and if you want to host any sort of tournament whatsoever, you need to register with them first.

KESPA had legal copies of Brood War, but they were able to cut blizzard out because of LAN. Not so anymore.

We found the issue. I don't consider things like that DRM, you do.


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