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More space in the immediate future (Destiny)

by Kahzgul, Thursday, March 26, 2015, 23:15 (3312 days ago) @ Earendil

The wording Deej used implied that there were other more long term solutions on the table, but none of them would be available or ready in time for HoW. We might still see a better solution implemented in time for Comet.

They've been telling us the game is going to get better since it launched. It's marginally, minisculely better. But, basically, they're lying. Destiny was clearly not designed to be adaptable or responsive. Weapon balance is a thing that needs months of testing, apparently, rather than a thing that can be tweaked live every week and then observed to see how it does. Adding something to the game world as simple as the loot cave easter egg was apparently quite the challenge, implying that which enemies spawn and where on a map is a hard coded thing and not a scripted event (that could be easily changed or modified over time).

Heck, even Xur's loot and the bounties available on the vendors all seem to be hard-coded things rather than easily curated lists.

If there's one thing Bungie's learned from this experience, I really hope it's that they need to design always-online games to be far more nimble in the future.


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