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What Necrochasm could have been (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, March 30, 2015, 18:45 (3332 days ago)

Cursed. Grows stronger by feasting off fallen enemies. Why couldn't Bungie have rolled that into the exotic? Imagine the main perk:

You cannot un-equip Necrochasm while in a darkness zone or while alive in crucible. Health regeneration from any source is disabled. You are healed 5% of damage dealt, up to 200% health. Weapon damage scales with your health.

So, while at 200% health, the gun does 200% damage. BUT, while at 30% health, the gun does 30% damage. This creates a positive feedback loop. The stronger you are, the more damage you do and the more you can heal. The weaker you are, the less damage you do, so it's even harder to heal.

You can only change out the gun while dead in crucible or while outside a darkness zone, to keep you from just changing guns to heal.

It'd be a high risk high reward gun, especially in crucible. If you health goes too low, you'd be dead in the water since your damage would be pitiful. But stay strong, and you'll have a beast. Secondary, Heavy, and supers would still work, but you can only heal with damage dealt using Necrochasm.

Something like that.


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