friends don't let friends post facto justify (Destiny)

by electricpirate @, Monday, June 29, 2015, 01:26 (3217 days ago) @ Cody Miller

What you see as ironclad evidence as greed looks like straightforward game design decisions to me mostly (Redbull/collectors edition nonsense excluded).

Grinding is a reward for playing different activities (IE, "Ohh mayve I didn't get a cool weapon, but I unlocked a new perk or found that shard I needed").
Mat farming get people out in the world, and colliding with other players, and participating in public events
Mark limits get people to break off from different activities to try other things in the game.
Gating is a way to ensure the community has a level of practice before entering certain events etc.

I could go through, and pull up interview quotes to support these views. I could also point to holes in your line of argumentation. While there's value of trying to follow a design decision to it's root sometimes, this seems so general, and so far from the final decision that it seems pointless.


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