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Kotaku: The Problem With The Post-Bungie Halo Campaigns (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, November 25, 2015, 21:01 (3073 days ago) @ INSANEdrive
edited by Cody Miller, Wednesday, November 25, 2015, 21:04

I don't think I could summarize it better my self.

The whole thing about always beating the odds and being behind is pretty much true about any action story. I mean, if you characters can just effortlessly mow down enemies, then how are you supposed to feel tension? How are you supposed to feel triumph when they win?

I knew we were in trouble when we leaped out of a plane and had an avengers style opening, where everybody just instantly kicks ass. Blue Team blows away the opposition in their opening like it's nothing. The most fearsome Covenant leader is wrecked in a cutscene easy peasy.

When you make your characters unstoppable badasses, you actually undo a lot of what makes action compelling.

What if instead of Osiris, you got a team of rookies? It's already better!


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